Game Platform or Platform for Games

I am not a huge gamer … I play a bit of Wii and have been known to kick some ass in Desktop Tower Defense, but beyond that I have not been able to catch the console game addiction. At the end of the day the controls have always limited my ability to really get into them — too many buttons and too much cinematic flourishes to really engage me. Back in the day I could play a mean Ninetendo, but that was when the controls were super simple and the games were about the game play and not the cinematic elements.

With all that said, last year I borrowed a PS3 and Little Big Planet based on the recommendations of friends and colleagues Bart Pursel and Allan Gyorke. It was an instant hit with my daughter and I. We nearly completed all the levels — eventually getting to a spot that I could not beat and gave up. We did pour lots of hours into it and learned to love the user generated levels as much as the ones that ship with the game. It felt like we were hanging out exploring YouTube, but interacting with peoples’ creations. It was as engaging as it gets. I wonder how the idea of game publishing will move into the mainstream as the tools to build games and levels become increasingly easy. I am wondering if we’ll see mashups emerge in the game space that become viral hits like so often happens in the digital video universe of YouTube?

This morning, Bart sent me a link to the LBP2 trailer and it got me excited about these questions and I started thinking about how I was going to save up for it and a PS3 to explore some of them … the kids will love it 😉

Dragon’s Lair for the iPhone

The classic laserdisc video game Dragon’s Lair has made its way to the App Store this evening. Originally released to the arcade in 1983, this full motion animated game was a massive departure from the other games of the era.

via toucharcade.com

This is a game I can get behind. I remember when this got installed in the arcade at Kerr Union at Bloomsburg University when I was about 9 or 10. That was during a time when half of the downstairs of the Union was a giant arcade with billiard tables and games everywhere. Not only is the game play ridiculous by today’s standards, but just the thought of a University investing money into a gaming center is surprising … oh wait, never mind.

I Finally Get It!

In what could be viewed as a tip of the hat to one of my new favorite educational bloggers, Chris Stubbs, I am finally starting to understand the gaming space. Not that I get Stubbs’ obsession with all games, but reading and listening to him (and a few others) has made me rethink my stance about games in general. It has made me look at them in new ways and I am seeing all sorts of new opportunities. With that said, my little girl is the one who finally made the lightbulb go on.

I have to admit, I have tried for quite some time to get the whole, “games for education” stories I hear about all the time. Obviously I get it on a certain level — we’ve all put our hands on games that help us learn. In the recent past, however, I have been put off by the emergence of environments like SecondLife as an example. Even though I said in an ETS Talk Podcast a while back that I thought SL was a commerce game (I was promptly ripped by the others in the room), I have just not been able to get it on a whole bunch of levels. We are putting a lot of energy into the environment to try and see how it plays out in the learning environment, but I am still unconvinced. That doesn’t mean that we are doing he wrong thing on any level, it just means that I am probably a lot slower about adopting something like SL. What I see is a place that has a steep learning curve on the creation side that is sitting on really shaky infrastructure — add to that Google’s recent moves in the virtual space and I think we have a very challenging landscape. We are doing some interesting things, but it isn’t what I would want to invest in for the long term — for my dollar I would invest in the creation of community ( and I think we are also doing that). With that said I watch my colleague, Brett Bixler, make the environment do some very interesting things and I have seen how his work has captured the imagination of faculty — never a bad thing.

While I was in Indianappolis last week I stopped in a store and dropped $12.00 on a WebKinz for my little girl. For those of you not into online spaces for little kids, this thing is a real stuffed animal that comes with a special code that when paired with their website brings that creature to “life” online. All I can say is that my little girl has probably learned more about currency, reading, and math in the last five days or so than she would in a typical month. The environment is engaging in a simple yet powerful way — you log in for the first time, are greeted by a guide, and dropped into an empty room. They throw some KinzCash at you so your little one can buy some furniture, a little food, or whatever else they desire from the company store. Sure, there is a serious commercial side to all this, but we haven’t disclosed the fact that we could simply go to the (real) store and buy her a card filled with KinzCash … to make money she has to do stuff. And that is where it gets really interesting to both my wife and I.

webkinz_01.png

There is an Arcade where she can play simple games for money — very little amounts of money is made available in the Arcade. To make the real bucks you have to answer trivia questions, get a job, go on quests, and other activities that require a great deal of cognitive energy for a 5 and half year old. The stuff is so engaging I’ve actually caught another member of my family spending time working puzzles and answering trivia. There are all sorts of incidental learning going on as well … as an example, one of the first things she wanted to buy was an outside “room” that she could grow stuff on. She bought the land, bought a bunch of seeds and plants, and proceeded to create a virtual eco-system that requires raking, watering, and real care. Every time she logs in one of the first thing she does is feed her puppy, put him on the treadmill to make him healthy, and hit the new outdoor room to work the garden. She is learning all sorts of things — well beyond how to make and spend money. I am quite frankly stunned by what I am seeing.

I am sure other parents see this — as do gamers of all sorts. The thing that strikes me as we are working at PSU to create the Educational Gaming Commons is that simple, well designed spaces can create very compelling learning environments. They don’t have to be massive online worlds where you interact with strangers (or people you know), but they do have to exhibit some basic tenants of solid game design — guided learning, guided tasks, clear goals, and opportunities to engage and interact along the way. I’m sure my colleague Bart Pursel would agree with me when I say it might be time for us to look very closely at how simplicity (when well designed) can create environments that make people want to learn — and at the end of the day I think that is what we are after.

Game On!

By my own admission, I am not much of a gamer. Back in the day when I was a kid I would play text based games by Infocom on my 128K Mac … after that, I’ve stayed away from computer games for the most part– small amounts of time here and there, but serious addictions. Sure, I’ve had game consoles, but other than my Wii I haven’t gotten the fever like most of my friends have since way back in the day. We’ve been doing a lot stuff in Second Life, but like we said in ETS Talk 25, SL isn’t a game.

The last couple of weeks I have been into a game though — not a million dollar production, but a simple little Flash game called, Desktop Tower Defense. I was at my sister’s tonight for a picnic and all the guys were talking about it. Let me say it is good. Two things make it perfect in my mind … the first is the simple game play. Those of us raised on the simplicity of the Atari 2600 know that one button is enough. The second thing that makes it really interesting is the social component. They make it really easy to set up a group and play against your friends. Just really smart stuff.

Looks like people are noticing. I came across a nice little post over at Giga Om that nails it. We need to be thinking about games in education, but we cannot ignore the simple options out there. Things don’t have to be over the top to work. Desktop Tower Defense is the proof.